We believe that the solution to every business challenge begins with an understanding of human behavior. It all starts with research, and by research we mean more than merely data. We mean insights that identify new business opportunities. Knowledge that leads to smart decisions and inspires disruptive innovations. Strategy that charts a new course for growth and increased marketshare.learn about this service
If you are a provider or funder of educational content, you want to be able to demonstrate the impact your properties have on their users. We conduct evaluations and impact assessments of educational products, media properties, youth development programs, and marketing campaigns according to the highest standards of social science.learn about this service
We work with creators of educational and entertainment content – print, broadcast, and digital – from conception through the various stages of development. We analyze content to ensure that it is age-appropriate and culturally relevant, that it meets its educational goals, and that it successfully engages and entertains its intended audiences.learn about this service
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There are approximately 50.8 million students in U.S. public schools. As of March 17, 2020, 41.6 million of those students had been affected by school closings due to the COVID-19 virus. 91,000 U.S. public and private schools in 39 states are closed, are scheduled to close, or were closed and later reopened. Once largely confined to homeschoolers and child actors, the current situation has rapidly mainstreamed this type of learning delivery.
The Covid-19 pandemic has forced us to abandon or reschedule a great number of traditional sporting events, with the latest being the 2020 Summer Olympics in Japan. But Esports are already bigger in terms of reach and activity and they are not just unaffected by quarantines and shelter in place programs, they are growing because of imposed isolation measures.